AI Insights · Timothy · April 2024
Top Down Games on iOS in the Dominican Republic - Q1 2024
Discover the performance trends of the top 5 top-down games on iOS in the Dominican Republic during the first quarter of 2024, including weekly downloads, revenue, and active user metrics.
In the first quarter of 2024, the top 5 top-down games on iOS in the Dominican Republic showcased varied performance metrics in terms of downloads, revenue, and active users. Here's a closer look at each game's performance throughout the quarter:
MONOPOLY GO! by Scopely, Inc. saw a progressive increase in weekly revenue, peaking at approximately $18.2K in the week of March 18. The game experienced a decline in weekly downloads, starting at 4.6K in early January and tapering off to around 2.6K by the end of March. Active users fluctuated slightly, maintaining a range between 8.2K and 10.3K.
Parchisi STAR from Gameberry Labs showed a notable increase in weekly revenue, reaching nearly $9.7K in the week of January 22 and stabilizing around $7K towards the end of March. Weekly downloads remained relatively stable, with a high of 5.7K in early January and a slight rise to 6.1K by the end of March. The game maintained a strong active user base, peaking at 78.3K in the final week of the quarter.
Brawl Stars by Supercell had a mixed quarter regarding revenue, with significant fluctuations, peaking at about $3.9K in the last week of March. Downloads saw a steady increase, particularly notable in March, growing from 1K in early January to 1.8K by the end of the quarter. Active users remained fairly steady, with a slight increase from 15K to 17.2K by mid-March.
Mobile Legends: Bang Bang by Shanghai Moonton Technology Co., Ltd. experienced modest revenue growth, with a peak of $3.6K in the week of January 29. Weekly downloads were relatively low, fluctuating between 300 and 500 throughout the quarter. Active users remained consistent, averaging around 4K each week.
8 Ball Pool™ from Miniclip.com maintained steady revenue, peaking at $2.8K in mid-January and ending the quarter with $2.3K. Downloads remained stable, starting at 5K and slightly decreasing to 3.8K by the end of March. The game consistently had the highest active user base among the top 5, averaging around 140K weekly users.
These insights are based on data from Sensor Tower, which provides more detailed analytics and trends for mobile applications.